![]() ![]() In a full 3d application, an object will have many anchor points as there are many pieces that can make up an object. ![]() Moving an anchor point can be helpful when needing to rotated helecopter rotors, car wheels, or anything that needs a central rotation.Īnchor Points are exported from the 3d program that the originally came from. If the anchor point is more centered to the object, it will rotate more centered around itself. If the model has an anchor point that is far away from the model, when rotating the model it will swing very wide. All movements will revolve around the Anchor Point position. ![]() Anchor Point is the model's "handle" for being positioned, rotated, and scaled.
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